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Jameerr    Technology by itself is nothing,with bit of commonsense and Philosophy it becomes very useful and a good business.

Oct 20 / 10:55pm

Microsoft's New Windows Phone 7: Novel But Lacking

Nearly four years after Apple unveiled the iPhone, and more than two years after Google introduced its first Android smartphone, Microsoft is launching its effort to catch up. On Nov. 8, AT&T and T-Mobile will begin selling the first phones powered by the software maker's new Windows Phone 7 operating system.

I've been testing two of these initial Windows Phone 7 phones, the Samsung Focus from AT&T and the HTC HD7 from T-Mobile; each will cost $200. Both are slender phones with large screens and virtual keyboards, though the Samsung is thinner and lighter than the HTC.

Walt Mossberg says Microsoft has inexplicably omitted some key, common features from the new Windows Phone 7 smartphone operating system, despite having time to study its rivals.

Microsoft has imposed tight requirements on the new Windows Phone 7 phones—including fast processors, decent screens and adequate memory. However, in my testing this time, I didn't focus on the hardware. Instead, I bored in on the new Microsoft operating system, set to show up on nine phones this year, including some with physical keyboards.

My conclusion is that Microsoft has used its years in the smartphone wilderness to come up with a user interface that is novel and attractive, that stands out from the Apple and Google approaches, and that works pretty well. Instead of multiple screens filled with small app icons, or the occasional widget, Windows phones use large, dynamic tiles that can give you certain information, like your next appointment, at a glance. And it has special "hubs" for things like contacts and entertainment that use bold, attractive interfaces and offer personalized, updating information.

Microsoft

The Samsung Focus's large touch tilesPTECH_1021jpg


However, despite having all that time to study its rivals, Microsoft has inexplicably omitted from Windows Phone 7 key features now common, or becoming so, on competitive phones. These missing features include copy and paste, visual voicemail, multitasking of third-party apps, and the ability to do video calling and to use the phone to connect other devices to the Internet. The Android phones and the iPhone handle all these things today.

Plus, because it has waited so long to enter the super-smartphone market, Microsoft is starting way behind in the all-important category of available third-party apps. At launch next month, the company hopes to have about 1,000 apps available for the Windows Phone 7 platform, compared with nearly 100,000 for Android phones and around 300,000 for the iPhone. That means Windows phones will, by definition, be less versatile than their main competitors, at least at launch.

In addition, Microsoft, unlike Apple, has ceded prominent home-screen real estate to the phone makers and carriers so they can push their own apps, like subscription-based TV and navigation services.

To be sure, Windows Phone 7 has a few advantages. These include built-in mobile versions of Microsoft Office (present for years on earlier Microsoft-powered phones) and of its popular Xbox Live gaming service, which also interacts with Xbox game consoles. There is a nice feature that allows the camera to be used quickly, even if the phone is locked. And search works particularly well, including a mode that allows you to enter search commands by voice from any screen. Phone calling also worked just fine, with few failed calls, good voice quality and easy connection to a Bluetooth device I tried.

But I couldn't find a killer innovation that would be likely to make iPhone or Android users envious, except possibly for dedicated Xbox users. Even the built-in Office can be replicated with third-party Office-compatible apps on competing platforms; and the iPhone and Android phones also can interoperate with Microsoft's corporate Exchange email, calendar and contact system.

So for now, I see Windows Phone 7 as mostly getting Microsoft into the game, and replacing the stale, complicated Windows Mobile system that preceded it. It will get better. The company is already working on a copy and paste system, and said it is coming early next year. But, today, I see Windows Phone 7 as inferior to iPhone and Android for most average users. It's simply not fully baked yet.

The main feature of Windows Phone 7 is the Start screen, which takes the form of a long vertical list of tiles that can represent either an app or a hub. The phones lack multiple home screens or traditional folders for grouping apps. These tiles are dynamic: They can show things like rotating photos of friends, or how many unread emails you have.

Microsoft doesn't intend for you to place every app or feature on the Start screen. Instead, some apps, like games, go automatically into one of the special tile hubs, which combine related functions. And all other apps pre-installed or added to your phone go into another long master list you can see by flicking aside the tile view or tapping an arrow.

It's a clean, simple, different approach. But there is a downside. As you "pin" your favorite apps, contacts, photos or Web sites to the Start screen, the list of tiles grows longer, and you have to scroll further and further to reach some. There is no shortcut for getting back to the top of such a list, as there is on the iPhone.

The hubs have a level of social and functional integration seen on some Android phones and on Palm's webOS operating system, now owned by Hewlett-Packard. For instance, in the People hub, you not only see your local contacts, but those synced from Facebook or Microsoft's own Windows Live service. This hub, like the others, borrows the elegant interface from Microsoft's failed Zune music player, so you can flick left and right to see just recent contacts or to see your friends' status updates. But the People hub doesn't have Twitter.

Microsoft sees this combination of tiles and hubs as a "glance and go" interface for quickly seeing important information without opening apps, as on the iPhone. But I was disappointed that more information wasn't presented on the tiles. For instance, unlike in some Android apps and widgets I've used, a stock market tile and a weather tile I downloaded didn't show on their surfaces the latest information.

The calendar, which syncs with Exchange, Windows Live, or Google, can't sync with Yahoo or MobileMe, and lacks a week view. The email program syncs with a variety of services, but lacks a unified inbox, so you have to clutter your Start screen with separate tiles for each account.

Another downside for some users: The phones can be used in horizontal view for photos and Web pages, or for typing email, but some screens, like the Start screen and hubs, are fixed in vertical mode.

Microsoft has done a good job with the Web browser, which I found generally comparable in speed and features to the iPhone and Android browsers. But unlike on some new Android phones, it doesn't support Adobe Flash content.

Microsoft

The People hub borrows the elegant interface from Microsoft's failed Zune music player, so you can flick left and right to see just recent contacts or to see your friends' status updates.Ptech-Jump1


The built-in Office suite is very nice. It can link to Microsoft's SharePoint corporate online document system. One of its apps, OneNote, also synced in my tests with Microsoft's consumer-focused SkyDrive Web file-storage system. It has a nice feature that makes it easy to jump to sections of long documents, allows for making comments on files, and lets you see presentations broadcast over the Internet.

However, this new mobile Office failed to open a simple Word document I tried. Microsoft says this plain document had some hidden corruption, but it opened on an iPhone and Android, and was editable in their Quickoffice app. Microsoft says it is working on a fix.

Music, video and photos all worked well, and you can use a Zune subscription on the phone. I was easily able to sync media files with a Windows PC using a new version of the Zune software, and I also tried a pre-release version of the new Macintosh Zune software, which is more limited, but also worked properly.

The Microsoft app store, called Marketplace, worked fine, and has a nice try-before-you-buy feature for some apps.

Last but not least is the Xbox Live hub, the center for gaming. It contains games from Microsoft and other developers, and includes your avatar from the Xbox Live service. You can socialize with, and play against, others on the service. For Xbox Live fans, this is mobile heaven.

Overall, I can't recommend Windows Phone 7 as being on a par with iPhone or Android—at least not yet. Unless you're an Xbox Live user, or rely on Microsoft's SharePoint corporate Web-based document system, it isn't as good or as versatile as its rivals.

Source: WSJ

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Aug 25 / 9:27pm

Call phones from Gmail

Gmail voice and video chat makes it easy to stay in touch with friends and family using your computer’s microphone and speakers. But until now, this required both people to be at their computers, signed into Gmail at the same time. Given that most of us don’t spend all day in front of our computers, we thought, “wouldn’t it be nice if you could call people directly on their phones?”

Starting today, you can call any phone right from Gmail.

Calls to the U.S. and Canada will be free for at least the rest of the year and calls to other countries will be billed at our very low rates. We worked hard to make these rates really cheap (see comparison table) with calls to the U.K., France, Germany, China, Japan—and many more countries—for as little as $0.02 per minute.

Dialing a phone number works just like a normal phone. Just click “Call phone” at the top of your chat list and dial a number or enter a contact’s name.

We’ve been testing this feature internally and have found it to be useful in a lot of situations, ranging from making a quick call to a restaurant to placing a call when you’re in an area with bad reception.

If you have a Google Voice phone number, calls made from Gmail will display this number as the outbound caller ID. And if you decide to, you can receive calls made to this number right inside Gmail (see instructions).

We’re rolling out this feature to U.S. based Gmail users over the next few days, so you’ll be ready to get started once “Call Phones” shows up in your chat list (you will need to install the voice and video plug-in if you haven’t already). If you’re using Google Apps for your school or business, then you won’t see it quite yet. We’re working on making this available more broadly - so stay tuned!

Source:gmailBlog

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Jul 27 / 8:29pm

Go ahead and jailbreak, it's legal now



The U.S Copyright Office ruled that jailbreaking aniPhone or other mobile device will no longer violate federal copyright law. Some iPhone owners no doubt cheered the news, and I join them in supporting the decision.

"Jailbreak" entered the wireless lexicon soon after the iPhone first went on sale in 2007. Though some CNET readers have asked me if jailbreaking is the same as unlocking a handset, it's actually a different process. When you jailbreak an iPhone, you remove the Apple-imposed restrictions that prevent you from loading applications not sold through the iTunes App Store. Unlocking, on the other hand, only removes the restrictions that tie your iPhone to AT&T. So on the same phone, you can perform just one action or, if you prefer, both.

I welcome the decision because I've always advocated for giving customers as many choices as possible. Yes, I understand that jailbreaking carriers some risks--you void your warranty and you could wind up with a bricked phone if you're not careful--but those risks, rather than breaking the law, should be the only consequences that consumers should face.

Not surprisingly, Apple is against the move. A company rep told CultofMac yesterday that its "goal has always been to insure that our customers have a great experience with their iPhone" and that it knows "that jailbreaking can severely degrade the experience." The company also warned of malware in unapproved apps, though that doesn't explain its resistance to Google Voice.

To its credit, the Apple isn't entirely off-base, so I'll save you any "Big Brother" references. After all, the company has always been about offering a consistent and tightly-controlled user experience on its products, so it's no surprise that the iPhone and iTunes App store should be any different. What's more, many consumers buy the iPhone because of that experience.

Yet, that doesn't mean that Apple's way of doing things is always the best way. In the Android Market, for example, Google exerts very few controls over the app approval process. Though some might argue that no real gatekeeper degrades the overall quality of apps, customers have more control over how they use their device. Perhaps jailbreaking offers users something in between the two extremes.

Before you run out and jailbreak, however, there are a couple points to remember. First off, if you free your phone, you'll still violate Apple's Apple iPhone Software License Agreement (PDF). Though Apple could legally go after you for that reason alone, as my colleagues Erica Ogg and Declan McCullagh wrote in their excellent FAQ, that it is unlikely to happen. Also, you'll need to jailbreak your phone again each time Apple issues a iOS update.

I've never tried jailbreaking myself, and because of the complexities involved I wouldn't recommend it to everyone. But it you feel up to the task, you'll get more freedom with your phone. And now that freedom isn't illegal.

Source: Cnet

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Jul 26 / 11:51pm

Short Review: Samsung Galaxy S


Short version: A powerful and attractive handset held back by a few interface quirks and matters of taste. The Galaxy S series still is probably the best large (as opposed to medium, or extra-large) Android handset on the market.


Features:

  • 4″ Super AMOLED screen
  • 1GHz processor
  • 16GB internal storage, 512MB RAM
  • 5MP camera with autofocus (and LED flash on Fascinate)

Pros:

  • Bright, responsive, good-sized screen
  • Slim and light body with great detailing
  • Solid battery life
  • Runs Android with gusto (2.1 as reviewed, 2.2 on the way)

Cons:

  • Samsung’s custom interface and apps aren’t really an improvement
  • Screen could be sharper
  • No directional pad for making small adjustments in text
Source: Techcrunch

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Jul 23 / 3:06am

Samsung’s new unbreakable AMOLED screen vs hammer

Samsung Unbreakable Screen
It doesn’t take much to break a phone screen. I know plenty of people — and I’m sure you do, too — with the tell-tale mark of a dropped phone dividing their screens into so many pieces of shame. Samsung feel your pain, fear, and shame, and want to do something to help you out.

Samsung have created an “unbreakable” AMOLED (the source suggests that it isn’t of the “super” variety, unfortunately) invinci-screen that should be in mass production by 2012.

I’m sure you hear “unbreakable” bandied about all the time, so I think you should watch the demonstration video where they put the screen up against a hammer. Lucky for you, I’ve embedded it for you below.

If you’ve ever had to replace a screen in any of your handheld devices, you’ll know (or at least have read the warnings) how fragile they are. This new screen is clearly an improvement. I can’t tell you the amount of times I’ve accidentally whacked my new TFT with a hammer. Countless.

However, I’m not sure if this new screen includes the all-important (and just as breakable) digitiser. The digitiser is the panel that sits in front of the display, and translates your touch into input for your phone. It’s the bit that usually breaks first when you drop your phone, so I really hope that this new technology fixes that problem, too.

Source : Techcrunch

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Jul 7 / 7:18am

Bluetooth SIG adopts Bluetooth 4.0 low energy technology specs

The Bluetooth SIG has just announced that it has officially adopted the Bluetooth Core Specification Version 4.0. Low energy consumption is just one of the major improvements of v4.0 over the v3.0.

Having made that step, the Bluetooth SIG (short for Bluetooth Special Interest Group) is now ready to start qualifying all sorts of Bluetooth products to the version 4.0 specification and first devices with Bluetooth 4.0 support are expected to show up before this year ends.

Bluetooth 4.0

The upcoming Bluetooth version will be optimized for low power battery operation which will help the technology to conquer new markets such as health care, fitness and sports where devices require low power and low cost wireless connectivity.

Lower power consumption will also allow the technology to be used in way smaller products than before such as tiny coin-cell battery powered devices and sensors. According to the Bluetooth SIG, thanks to the decreased demand for power, products will be able to run for years on standard coin-cell batteries.

The other improvements brought to Bluetooth by v4.0 include low cost, multi-vendor interoperability and enhanced range.

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Jul 5 / 9:07am

Everything You Need To Know About The Fragmented Mobile Developer Ecosystem

Considering the immense fragmentation that characterizes the mobile apps industry, it’s good to see decent research help us try and make sense of what’s going on in that particular part of the digital economy, one that is consistently growing in size and importance across the globe. Hence, I invite anyone with a vested interest in the mobile developer ecosystem to check out VisionMobile’s extensiveresearch report (sponsored byTelefónica Developer Communities) on that very subject, because it’s easily one of the most profound I’ve read to date.

Dubbed Developer Economics 2010, the free research report delves into all aspects of mobile application development, across 400+ developers from around the world, segmented into eight major platforms: iOS (iPhone), Android, Symbian, BlackBerry, Java ME, Windows Phone, Flash/Flash Lite and mobile web (WAP/XHTML/CSS/Javascript).

The report, which is based on extensive research conducted by a team of three researchers, five interviewers, and eight mobile application developers between January and June 2010, provides insights into all the touchpoints of mobile app development, from platform selection to distribution and monetization.

Some of the key findings:

MARKET PENETRATION AND MINDSHARE

Market penetration is hands down the most important reason for selecting a mobile platform to develop for, chosen by over 75% of respondents across each and every platform. Clearly, developers care more about addressable market and monetization potential than any single technical aspect of a platform.

- Based on its sample of 400 respondents, VisionMobile found that most developers work on multiple platforms: 2.8 platforms per developer on average, even. Among iPhone and Android developers, one in five releases apps in both the App Store and Android Market.

- In the last two years, a mindshare migration has taken place (see details here), with mobile developers moving away from “incumbent” platforms, namely Symbian, Java ME and Windows Phone. The large minority (20-25 percent) of Symbian respondents who sell their apps via iPhone and Android app stores reveals the brain-drain that is taking place towards these newer platforms.

- According to VisionMobile, the vast majority of Java ME respondents have lost faith in the “write once, run anywhere” vision. Moreover, anecdotal developer testimonials suggest that half of Windows Phone MVP developers (valued for their commitment to the platform) carry an iPhone, and would think twice before re-investing in Windows Phone.

Android stands out as the platform most popular among mobile developers. Survey results suggest nearly 60 percent of all mobile developers recently developed on Android, assuming an equal number of respondents with experience across each of eight major platforms. Second in terms of developer mindshare is iOS (iPhone), outranking Symbian and Java ME, which were in pole position in 2008.

- Platform characteristics reveal a disconnect between developer mindshare and addressable market for each platform. For example, the Symbian OS is deployed in around 390 million handsets (Q2 2010), and claims over 6,000 apps, while Apple’s iPhone has seen 30x more applications while being deployed at just 60 million units over the same period.

- Evidently, most developers have a strong affinity towards the platform(s) they have invested time in; across all eight major mobile platforms surveyed, respondents felt that the best aspect of their platform was the large market penetration, even if the actual market penetration was relatively small.

(Click for a larger-size image)

MARKETING, SALES AND MONETIZATION

- Market channels that were mainstream a couple of years back take only a small chunk of the go-to-market pie for mobile apps today. Operator portals and ondevice preloading through OEM or operator deals is the primary channel to market for fewer than five percent of mobile developers surveyed. Research findings show that developers resort to either ‘native’ app stores, or to direct download via their own websites – in addition to the traditional model of bespoke app development.

App stores have reduced the average time-to-shelf by two thirds: from 68 days across traditional channels, to 22 days via an application store. Moreover, app stores have reduced the average time-to-payment by more than half; from 82 days across traditional channels, to 36 days via an app store. On average, it takes 55 days to get paid via an operator channel, or a staggering 168 days when on-device pre-loading via a handset manufacturer.

- There is little use or availability of app stores outside the Apple and Android platforms. Only five percent of Java and just over 10 percent of Windows Phone respondents reported using an app store as a primary distribution channel.

- The key challenge reported by mobile developers is the lack of effective marketing channels to increase application exposure and discovery. Moreover, half of respondents are willing to pay for premium app store placement.

- The most important challenge in app certification is its cost; more than 30 percent of respondents who certify their apps report the high cost of the certification process as the number one challenge. The economics do not work for low-cost apps, but only for megaproductions.

- The gold seems over-hyped: only five percent of respondents reported very good revenues, above their expectations. Moreover, nearly 60 percent of iPhone respondents had not reached their revenue targets.

- Ad-funded models are only secondary revenue sources for developers employing app store and portal-based channels, lagging behind tried and tested pay-per-download models. Subscription models, meanwhile, mainly apply where the application is distributed via an operator or content aggregator portal; they have made limited inroads into app stores.

Mobile developers view network operators as bit-pipes. Nearly 80 percent of respondents think that the role of network operators should be to deliver data access anywhere/anytime, while only 53 percent considered their role to be delivering voice calls.

TECHNOLOGICAL ASPECTS

- The learning curve varies greatly across mobile platforms. On average, the Symbian platform takes 15 months or more to learn, while for Android the average reported time is less than six months. Moreover, Symbian is much more difficult and time consuming to program than iOS (iPhone), Android or Java ME; benchmarks show that for developing nine different typical applications, a Symbian developer needs to write almost three times more code than an Android developer, and twice as much code as an iPhone developer.

- From a technical perspective, top pain points for mobile emulators and debuggers are slow speed and poor target device mirroring. Top pain points for development environments (IDEs) are the absence of an app porting framework, and poor emulator integration.

- In terms of debugging, ourbenchmarking shows that Android has the fastest debugging process, compared with iPhone, Symbian and Java ME. Debugging in Symbian takes up more than twice the time it takes on Android.

- Ability to build compelling UIs is still far from the reach of most mobile developers. Around 50 out of 100 Symbian, BlackBerry and Windows Phone per platform respondents are annoyed with the difficulty in creating great UIs.

- VisionMobile’s research indicates that the majority of developers – more than 80 percent of respondents – rely on community or unofficial forums for support during software development, while websites are used for support by only 40 percent of respondents.

- Access to unpublished or ‘hidden’ device APIs is a control point for platform vendors, but it is also what developers seem to be willing to pay for – in fact, more so than any other type of technical support. Hence, platform vendors could benefit from tiered SDK programs, where privileged SDKs are available to developers on a subscription plan.

- Operator network API programs have so far failed to appeal to developers. Only five percent of respondents thought that the role of network operators should be to expose network APIs. Yet more than half would pay for billing APIs, followed by messaging and location APIs.

- On average, 86 percent of respondents who use open source at work use it within development tools such as Eclipse. Android and iPhone developers are three times more likely to lead open source communities, compared to Symbian, revealing the contrasting pedigree of the developer communities. The single key drawback to open source reported by 60 percent of respondents was the confusion created by open source licenses.

The full report is available for free at DeveloperEconomics.com.

Source: TechCrunch

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Jun 30 / 8:21pm

Google News Adds Trending Topics And Personal News Stream

After months of testing, today Google News is unveiling “the biggest redesign since the beta launch in 2002,” says director of product management Ben Ling. The main new elements of the page include new navigation by trending topics in the left pane, a personalized news stream in the middle pane, and localized news and weather in the right-hand pane.

The whole idea is to make Google news more personal and relevant. The trending topics, which Google calls topic links, will sit under Top Stories and be tied to keywords related to hot stories of the day. We spotted these trending topics in the wild earlier this year during the beta test period. And yes, that is similar to a very popular discovery feature on Twitter. But these topic links will also appear just above headlines and if you click on them you get a stream of related stories.

The biggest change, though, is shift to a personal news stream. One of the sections on the main page is now called “News For You.” It shows all the sources and topics which you tend to read. News can be viewed in a section view or a new list view, which is basically a reverse-chronological stream (like a blog or Twitter/Facebook stream). There is also be a new tool available under “Edit Personalizations” which lets you specify which news sources you trust the most. News items from those sources will be given extra weight in the “News For You” column. Go ahead and select TechCrunch. (We’ll wait).

Local news and weather, as well as news somehow deemed relevant to you, will be in the lower right hand corner. I think of that as the Geo section.

Social sharing is quickly becoming a key way that news travels. Google News also has new sharing options. Every story can be shared via Gmail, Google Reader, Google Buzz, Facebook, and Twitter. You can not only share stories, but entire story clusters. Google is boosting the sharing features across its products, so this one was a natural.

The Spotlight section, which is like an Editor’s pick collection of longer-form and longer-lasting stories, is getting more prominence on the main page. Finally, Google News is adding keyboard shortcuts such as “n” for next story, “p” for previous, “/” for search, and “s” to star a topic.

In many ways, Google is learning what Yahoo and others learned long ago. Making the news personal, makes people come back more often. But Google is wrapping this personalization in the new vocabulary of social streams and sharing. The new design will begin rolling out in the U.S. today.

Source:techcrunch

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Jun 28 / 10:53pm

iPhone costs $188 to make


Another day, another iSuppli teardown. The folks at iSuppli have found that the iPhone 4, according to their estimates, costs $188 to make. While this is almost comically low, it says something about Apple’s ability to mass produce phones and the high margins they’re able to make on relatively low-cost products.

The gyroscope chip, for example, apparently costs Apple $2.60 while it costs $2.90 in quantities of 200,000. These disparities pop up in a number of places, which, sadly, lends an air of WTF to the proceedings.

Incidentally, iSuppli is well-known for low-balling these numbers in an effort to convince manufacturers to contact them in order to connect with their preferred suppliers, so grains of salt must be taken.

However, $188 should be right as Apple tends to aim for a $180-$190 number in practice when manufacturing their iPhones.

In related news, iFixIt is now selling almost all the replacement parts you could want for your iPhone so you can build our own device at home, even further undercutting Apple’s dreaded hegemony.

Source: Mobilecrunch

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